Gothic lockpicking
Old Camp Tower Lock
The Old Camp tower lock page gives a specific-query entry point for players who need a structured solver setup rather than a broad guide.
Open tower lock exampleBefore you copy a sequence
Check plate count, pin row, and whether any non-adjacent plates move together. Tower-style locks are easy to misread when a linked plate is off screen.
If the starting pins do not match a guide note, update the current pins and regenerate the sequence.
Example lock behavior
The seeded tower example uses an opposite link between non-adjacent plates to demonstrate why a direct left-right string may fail.
A single test turn is usually enough to confirm whether that mirrored movement exists in the lock you are solving.
Use the share URL for route notes
Tower locks often appear in route planning or stream notes. A share URL preserves the map and lets another player inspect the exact setup.
No leaderboard is attached to these examples in V1.