Old Camp Practice Chest
Old Camp · 4 plates · starter
A clean four-plate example for learning the current pin and target rows.
Gothic Remake lockpicking
Enter plates, current pins, target pins, and same/opposite links to generate a safe step-by-step lockpicking sequence for Gothic Remake chests and doors.
Loaded example: Abandoned Hut Strongbox
Set each current pin and its safe target position from 0 to 6.
Mark pairs as same or opposite only when you have observed linked movement.
Enter the observed lock state and run the solver to get the ordered plate turns, final state, and shareable setup link.
Saved locks stay in this browser only and do not include names, emails, or free text.
Old Camp · 4 plates · starter
A clean four-plate example for learning the current pin and target rows.
Outer Valley · 4 plates · standard
Same-linked first pair, useful for checking whether two plates move together.
Old Camp Tower · 4 plates · standard
Opposite-linked first pair for practicing mirrored plate movement.
Old Mine Route · 5 plates · advanced
Five plates with one same link and one opposite link.
Trading Quarter · 5 plates · standard
A five-plate coffer with a non-adjacent same link.
Ruined Chapel · 6 plates · advanced
Six plates with mirrored middle controls and a short end correction.
Model same and opposite links, then solve the lock without guessing through coupled plate movement.
Copy a lock URL that preserves plate count, pins, targets, links, and strategy without account data.
Load starter, standard, and advanced example locks from the first static content pack.
Number plates from left to right, record current pins and target pins, then test for observed same/opposite links. Solve only after the plate map matches what you see in game.
Read the guideUse the left-to-right plate order and positions 0 through 6.
Same and opposite links should come from a controlled test turn.
Compare the after-state row with the game after each input.
These answers cover the most common solver questions. The full FAQ includes privacy, ads, sharing, and correction notes.
Open FAQThe linked plate moves in the same direction as the plate you turn.
The linked plate moves in the mirrored direction, so right on one plate becomes left on the other.
It stores only lock setup data: plate count, pins, targets, links, and strategy.