Gothic lockpicking
Known Gothic Remake Locks
The first content pack includes seeded example locks for practice, guide drafts, and specific-query pages.
Open solverCatalog scope
The V1 pack contains 12 example locks across starter, standard, and advanced patterns.
Entries are data-driven so final community-confirmed locks can replace placeholders without changing the solver engine.
Known and example locks
Old Camp Practice Chest
Old Camp · 4 plates · starter
A clean four-plate example for learning the current pin and target rows.
Abandoned Hut Strongbox
Outer Valley · 4 plates · standard
Same-linked first pair, useful for checking whether two plates move together.
Tower Door Training Lock
Old Camp Tower · 4 plates · standard
Opposite-linked first pair for practicing mirrored plate movement.
Mine Supply Crate
Old Mine Route · 5 plates · advanced
Five plates with one same link and one opposite link.
Harbor Merchant Coffer
Trading Quarter · 5 plates · standard
A five-plate coffer with a non-adjacent same link.
Ruined Chapel Reliquary
Ruined Chapel · 6 plates · advanced
Six plates with mirrored middle controls and a short end correction.
Forest Bandit Cache
Northern Woods · 6 plates · standard
Six plates where only three controls need to be touched.
Swamp Herbalist Chest
Swamp Edge · 5 plates · starter
A steady five-plate example with no couplings.
Fortress Armory Lock
Guarded Fortress · 7 plates · advanced
Seven plates with a same-linked outer pair and an opposite-linked inner pair.
Catacomb Gate Practice
Lower Ruins · 8 plates · advanced
Eight plates for testing the full solver range without a leaderboard.
Scatty Chest Example
Camp Trade Area · 5 plates · standard
Placeholder-style Scatty chest mapping for players collecting community notes.
Old Camp Tower Lock Example
Old Camp · 6 plates · advanced
Specific-query placeholder with a non-adjacent opposite link.